# Traits

## \*\*\*Work in Progress\*\*\*

## Terminology

<table><thead><tr><th width="157.484375">Term</th><th>Definition</th></tr></thead><tbody><tr><td>Block Height</td><td>Block height found in the "blk" field of the JSON mint inscription.</td></tr><tr><td>Random Number</td><td>The first six digits of a value calculated by multiplying the nonce of the mint block by the numerical part of the mint inscription ID (obtained by removing its letters).</td></tr><tr><td>Frequency</td><td>The maximum number of times a trait appears in the current supply of 10,080 "The Royals"  (the supply at the time MangoThePug was blockdropped).</td></tr><tr><td>Probability</td><td>The likelihood that a specific trait pattern will be generated from the Random Number when a new MangoThePug is minted.</td></tr></tbody></table>

## 1. Background

The Background trait is chosen based on the patterns below.

<table><thead><tr><th width="211">Example Image</th><th width="141">Trait Property</th><th width="276">Trigger Pattern</th><th>Frequency</th></tr></thead><tbody><tr><td><img src="/files/t8V8KtP83XFbPSkfTPd4" alt="" data-size="original"></td><td>Black</td><td>Block height length &#x3C; 6</td><td>2016</td></tr><tr><td><img src="/files/602FTf7QeUcVh4q1Xby6" alt="" data-size="original"></td><td>BTC</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit != [0,5,9, or 3] &#x26;</p><p>1st digit = [1]</p></td><td>880</td></tr><tr><td><img src="/files/mx2Xf3Wt38hchGitUYbe" alt="" data-size="original"></td><td>Grey</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit != [0,5,9, or 3] &#x26;</p><p>1st digit = [2]</p></td><td>0</td></tr><tr><td><img src="/files/66NfaRY6HfTTsslHx178" alt="" data-size="original"></td><td>Green</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit != [0,5,9, or 3] &#x26;</p><p>1st digit = [3]</p></td><td>0</td></tr><tr><td><img src="/files/wh5Eu5Ay5Cvt6nSw1g6s" alt="" data-size="original"></td><td>Yellow</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit != [0,5,9, or 3] &#x26;</p><p>1st digit = [4]</p></td><td>432</td></tr><tr><td><img src="/files/qnGl2ABDZ625Ct0IDOhM" alt="" data-size="original"></td><td>Teal</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit != [0,5,9,3] &#x26;</p><p>1st digit = [5]</p></td><td>0</td></tr><tr><td><img src="/files/MOZhDLpoph982BFRUi5S" alt="" data-size="original"></td><td>TAP</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit != [0,5,9, or 3] &#x26;</p><p>1st digit = [6]</p></td><td>0</td></tr><tr><td><img src="/files/xnu8gUpwIIUv4uBQdmvW" alt="" data-size="original"></td><td>Purple</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit != [0,5,9, or 3] &#x26;</p><p>1st digit = [7]</p></td><td>2016</td></tr><tr><td><img src="/files/7gjcQ96TkexEX0nqP9of" alt="" data-size="original"></td><td>Red</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit != [0,5,9, or 3] &#x26;</p><p>1st digit = [8]</p></td><td>0</td></tr><tr><td><img src="/files/DNyIpLI3H7L74yVH4b3h" alt="" data-size="original"></td><td>Blue</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit != [0,5,9, or 3] &#x26;</p><p>1st digit = [9]</p></td><td>0</td></tr><tr><td><img src="/files/lpYVA4xSCpi5KGTka4Hy" alt="" data-size="original"></td><td>Rainbow</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit = [0]</p></td><td>1136</td></tr><tr><td><img src="/files/QGlnYOfrH7VmwX2gbOYz" alt="" data-size="original"></td><td>Natrix</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit = [5]</p></td><td>1584</td></tr><tr><td><img src="/files/xl5WrzI7JWf83dZGwm5k" alt="" data-size="original"></td><td>Mondrian</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit = [9]</p></td><td>2016</td></tr><tr><td><img src="/files/JqEgNkcm3ih5UMZUBYfx" alt="" data-size="original"></td><td>DMT</td><td><p>Block height length > 5 &#x26;</p><p>5th last digit = [3]</p></td><td>0</td></tr></tbody></table>

## **2. Face Fur and Body Fur**

The Face and Body Fur traits are chosen based on the patterns below.

<table><thead><tr><th width="216"></th><th width="141">Face and Body Color</th><th width="272">Trigger Pattern</th><th width="118">Frequency</th></tr></thead><tbody><tr><td><img src="/files/VoserNIjHAGp0C74XDRJ" alt="" data-size="original"></td><td>Fawn</td><td>2nd last digit = [0, 8, or 9]</td><td>3026</td></tr><tr><td><img src="/files/JQhtrfhHNoZZZOx8k2M3" alt="" data-size="original"></td><td>Chocolate</td><td>2nd last digit = [1, or 3]</td><td>2016</td></tr><tr><td><img src="/files/XjxQnw27MSBBP5sskCI9" alt="" data-size="original"></td><td>Silver</td><td>2nd last digit = [2]</td><td>1010</td></tr><tr><td><img src="/files/SnlVuQamltVisVhSLjhf" alt="" data-size="original"></td><td>White</td><td>2nd last digit = [4]</td><td>1000</td></tr><tr><td><img src="/files/wVf3mBSKCbpAnIcXpoqJ" alt="" data-size="original"></td><td>Apricot</td><td>2nd last digit = [5, or 7]</td><td>2020</td></tr><tr><td><img src="/files/DffVpkXEbG9fftJ5zLGP" alt="" data-size="original"></td><td>Black</td><td>2nd last digit = [6]</td><td>1008</td></tr></tbody></table>

## **3. Ear Fur**

The Ear Fur trait is chosen based on the patterns below.

<table><thead><tr><th width="219"></th><th width="141">Trait Property</th><th width="268">Trigger Pattern</th><th width="122">Frequency</th></tr></thead><tbody><tr><td><img src="/files/iSO7WIPYhZxbaCTQfr97" alt="" data-size="original"></td><td>Fawn</td><td>3rd last digit = [0, 4, or 6]</td><td>3000</td></tr><tr><td><img src="/files/rhgcvyD4X6Tfs1crW3p0" alt="" data-size="original"></td><td>Chocolate</td><td>3rd last digit = [3, or 7]</td><td>2016</td></tr><tr><td><img src="/files/NSPuk05v89qzhwnrDa1d" alt="" data-size="original"></td><td>Silver</td><td>3rd last digit = [8]</td><td>1028</td></tr><tr><td><img src="/files/llGoXnycsQoMVYyjvqiO" alt="" data-size="original"></td><td>White</td><td>3rd last digit = [9]</td><td>1004</td></tr><tr><td><img src="/files/B9V9AcHRaZavHJRiw6R1" alt="" data-size="original"></td><td>Apricot</td><td>3rd last digit = [1, or 2]</td><td>2000</td></tr><tr><td><img src="/files/m3d4oCneoYyeZ46BxnTU" alt="" data-size="original"></td><td>Black</td><td>3rd last digit = [5]</td><td>1032</td></tr></tbody></table>

## **4. Eye Fur and Nose/Mouth Fur**

The Eye and Nose/Mouth Fur traits are chosen based on the patterns below.

<table><thead><tr><th width="221"></th><th width="143">Trait Property</th><th width="263">Trigger Pattern</th><th>Frequency</th></tr></thead><tbody><tr><td><img src="/files/xDj4MpDVVddr4IBZ5iax" alt="" data-size="original"></td><td>Fawn</td><td>last digit = [1, 2, or 5]</td><td>3024</td></tr><tr><td><img src="/files/v4CtY2GIrZjkeZdkcEp5" alt="" data-size="original"></td><td>Chocolate</td><td>last digit = [6, or 9]</td><td>2016</td></tr><tr><td><img src="/files/04yw7tUb3fxapfxseTQ7" alt="" data-size="original"></td><td>Silver</td><td>last digit = [3]</td><td>1008</td></tr><tr><td><img src="/files/EDVSYJZvbQ4wC99a23ym" alt="" data-size="original"></td><td>White</td><td>last digit = [7]</td><td>1007</td></tr><tr><td><img src="/files/naEZWAPjrD4BfwD0nyim" alt="" data-size="original"></td><td>Apricot</td><td>last digit = [0, or 8]</td><td>2017</td></tr><tr><td><img src="/files/Io8dPYUXAmH89qFl1ZFo" alt="" data-size="original"></td><td>Black</td><td>last digit = [4]</td><td>1008</td></tr></tbody></table>

## **5. Emotions**

The Emotion trait is chosen based on the patterns below.

<table><thead><tr><th width="224"></th><th width="143">Trait Property</th><th width="261">Trigger Pattern</th><th>Frequency</th></tr></thead><tbody><tr><td><img src="/files/r51u5RfZevlcu4QYHobu" alt="" data-size="original"></td><td>Stoic</td><td>5th last digit = [0, 2, 5, or 6]</td><td>2720</td></tr><tr><td><img src="/files/1fTxcPolba2vzI8gh8J0" alt="" data-size="original"></td><td>Suspicious</td><td>5th last digit = [1, 3, or 9]</td><td>4592</td></tr><tr><td><img src="/files/A9JRYWgnY0BKCSkm8jMQ" alt="" data-size="original"></td><td>Sad</td><td>5th last digit = [4]</td><td>2768</td></tr><tr><td><img src="/files/ixJSWM8f9koLt7RvZ6mE" alt="" data-size="original"></td><td>Mad</td><td>5th last digit = [7, or 8]</td><td>0</td></tr></tbody></table>

## **6. Collar**

The Collar trait is chosen based on the patterns below.\
\
Accessories with chains will remove the collar trait, reducing the frequency shown below.

<table><thead><tr><th width="223"></th><th width="149">Trait Property</th><th width="260">Trigger Pattern</th><th>Frequency</th></tr></thead><tbody><tr><td><img src="/files/XZxv02roJgXBtc18CjP9" alt="" data-size="original"></td><td>Red</td><td>4th last digit = [0]</td><td>2200</td></tr><tr><td><img src="/files/pqSk2EX2q22ZtEmxiKxm" alt="" data-size="original"></td><td>Green</td><td>4th last digit = [1]</td><td>1176</td></tr><tr><td><img src="/files/NmwC0H5qRfHxtsb4RJS1" alt="" data-size="original"></td><td>Grey</td><td>4th last digit = [2]</td><td>2000</td></tr><tr><td><img src="/files/AkSEn8ZfEBbahmay82M5" alt="" data-size="original"></td><td>Blue</td><td>4th last digit = [3]</td><td>1440</td></tr><tr><td><img src="/files/c7B4pvOneEWgxRKNdCIM" alt="" data-size="original"></td><td>TAP</td><td>4th last digit = [4]</td><td>0</td></tr><tr><td><img src="/files/rmKrFN7mwmZYufRHxloG" alt="" data-size="original"></td><td>BTC</td><td>4th last digit = [5]</td><td>0</td></tr><tr><td><img src="/files/4Ah3JWGJjRwDtB3UkAzL" alt="" data-size="original"></td><td>Black</td><td>4th last digit = [6]</td><td>0</td></tr><tr><td><img src="/files/QYZMDozRlE5VDFGHhuad" alt="" data-size="original"></td><td>Teal</td><td>4th last digit = [7]</td><td>0</td></tr><tr><td><img src="/files/plUwpbZUrAkeUe3h34IV" alt="" data-size="original"></td><td>Purple</td><td>4th last digit = [8]</td><td>832</td></tr><tr><td><img src="/files/oLdxDbVZwX9ktlizAUJ9" alt="" data-size="original"></td><td>Yellow</td><td>4th last digit = [9]</td><td>2432</td></tr></tbody></table>

## **7. Headgear**

The Headgear trait is chosen based on the patterns below.\
\
Hoodies and some Extras will remove the Headgear trait, reducing the frequency shown below.

<table><thead><tr><th width="227"></th><th width="154">Trait Property</th><th width="259">Trigger Pattern</th><th>Frequency/Probability</th></tr></thead><tbody><tr><td><img src="/files/xP7HlDWaCqS4tNIrr7Ms" alt="" data-size="original"></td><td>Red Bow</td><td><p>last digit = [1] &#x26;</p><p>2nd last digit &#x3C; 8</p></td><td>806</td></tr><tr><td><img src="/files/YxaSmxWClCNMVb4sgoqJ" alt="" data-size="original"></td><td>Bucket Hat</td><td>last digit = [2] &#x26;<br>2nd last digit > 2</td><td>705</td></tr><tr><td><img src="/files/jXNAW1YkAzhkXT8m3qvp" alt="" data-size="original"></td><td>Baseball Cap</td><td>last digit = [6] &#x26;<br>2nd last digit &#x3C; 9</td><td>906</td></tr><tr><td><img src="/files/al6eC2SeCVsubUFuwoo9" alt="" data-size="original"></td><td>Bone Bow</td><td>last digit = [8] &#x26;<br>2nd last digit &#x3C; 6</td><td>603</td></tr><tr><td><img src="/files/P50jw1dx7CxF8KB6y9vY" alt="" data-size="original"></td><td>Hard Hat</td><td>last digit = [1] &#x26;<br>2nd last digit > 7</td><td>202</td></tr><tr><td><img src="/files/2iDj3r25vP6uHYBzqjSd" alt="" data-size="original"></td><td>Crown</td><td>last digit = [2] &#x26;<br>2nd last digit &#x3C; 3</td><td>303</td></tr><tr><td><img src="/files/LbzomhHx9AalPqBoZ9NN" alt="" data-size="original"></td><td>MCrown</td><td>last digit = [6] &#x26;<br>2nd last digit = [9]</td><td>101</td></tr><tr><td><img src="/files/tLZzfZgh9K2xcZYScL21" alt="" data-size="original"></td><td>Sun Hat</td><td>last digit = [8] &#x26;<br>2nd last digit > 5</td><td>406</td></tr><tr><td><img src="/files/jhw26xZDaXRG5Ejyi2K1" alt="" data-size="original"></td><td>Viking</td><td>last digit = [3] &#x26;<br>blk ht includes [43] &#x26;<br>blk ht !includes [2, 6, 8, or 5]</td><td>63</td></tr><tr><td><img src="/files/pjMXwX5zcsihJKcbUIwg" alt="" data-size="original"></td><td>Cowboy</td><td>last digit = [9] &#x26;<br>blk ht includes [7] &#x26;<br>blk ht !includes [2, 6, or 69]</td><td>173</td></tr><tr><td><img src="/files/imkMZqFyinhlMgTQqq5k" alt="" data-size="original"></td><td>Halo</td><td>last digit = [0, 1, 3, or 7] &#x26;<br>blk ht includes [8] &#x26;<br>blk ht !include [2, or 6]</td><td>656</td></tr><tr><td><img src="/files/MYwMQSyHsB5SgzVsRPoI" alt="" data-size="original"></td><td>Horns</td><td>last digit = [8] &#x26;<br>blk ht includes [5] &#x26;<br>blk ht !includes [22]</td><td>315</td></tr><tr><td><img src="/files/4gdBJr1q0QdwiXl5PPiS" alt="" data-size="original"></td><td>Graduation Cap</td><td>rN includes [712]</td><td>0.40%</td></tr><tr><td><img src="/files/im5FIn9036Io5USIXgb9" alt="" data-size="original"></td><td>BTC Hat</td><td>rN includes [273]</td><td>0.40%</td></tr><tr><td><img src="/files/0QA6A6Eul9zr0GgGoM25" alt="" data-size="original"></td><td>Royal Tiara</td><td>rN includes [1984] or<br>rN % 1984 = 0</td><td>0.43%</td></tr></tbody></table>

## **8. Eyewear**

The Eyewear trait is chosen based on the patterns below.\
\
Some Extras will remove the Eyewear trait, reducing the frequency shown below. The Red Eyes trait can be applied before any other Eyewear trait.

<table><thead><tr><th width="231"></th><th width="152">Trait Property</th><th width="263">Trigger Pattern</th><th>Frequency/Probability</th></tr></thead><tbody><tr><td><img src="/files/U9IYK8bbCwBikK1CYWVd" alt="" data-size="original"></td><td>Reading Glasses</td><td>2nd last digit = [0]</td><td>1010</td></tr><tr><td><img src="/files/7EMwWupQPJxoALNGiHxE" alt="" data-size="original"></td><td>Heart Glasses</td><td>2nd last digit = [3] &#x26;<br>3rd last digit = [0, 1, 2, or 3]</td><td>400</td></tr><tr><td><img src="/files/E5C5HDV1kKddoX82N3iQ" alt="" data-size="original"></td><td>3D Glasses</td><td>2nd last digit = [7] &#x26;<br>3rd last digit = [0, 2, 4, 6, or 8]</td><td>503</td></tr><tr><td><img src="/files/NKgUIodYy6tUgqdBXaqW" alt="" data-size="original"></td><td>Black Shades</td><td>2nd last digit = [9] &#x26;<br>3rd last digit = [0, 4, 5, 6, 7, 8, or 9]</td><td>707</td></tr><tr><td><img src="/files/lUafuYZphYCQ19jxBdxO" alt="" data-size="original"></td><td>Blue Shades</td><td>2nd last digit = [3] &#x26;<br>3rd last digit = [4, 5, 6, 7, 8, or 9]</td><td>606</td></tr><tr><td><img src="/files/r94fTgWlYkB9gNw5fdQs" alt="" data-size="original"></td><td>Trippy Glasses</td><td>2nd last digit = [7] &#x26;<br>3rd last digit = [1, 3, 5, 7, or 9]</td><td>504</td></tr><tr><td><img src="/files/8EBqPSdPo4JqL6rCmEkE" alt="" data-size="original"></td><td>Jet Black Shades</td><td>2nd last digit = [9] &#x26;<br>3rd last digit = [1, 2, or 3]</td><td>302</td></tr><tr><td><img src="/files/zJjZRZHKPqVTTaR3A1CO" alt="" data-size="original"></td><td>Laser Eyes</td><td>last 4 digits &#x3C; 3700 &#x26;<br>blk ht includes.[07]</td><td>345</td></tr><tr><td><img src="/files/1kx8b8G1ymoWSr8o8IET" alt="" data-size="original"></td><td>VR Headset</td><td>%44 = 0</td><td>121</td></tr><tr><td><img src="/files/BxYazfiohROatnIn6PXg" alt="" data-size="original"></td><td>Red Noun</td><td>%35 = 0</td><td>263</td></tr><tr><td><img src="/files/XPIj42g7V93ZN454L6BT" alt="" data-size="original"></td><td>Blue Noun</td><td>%37 = 0</td><td>254-18=236(should be 232? ME shows 99)</td></tr><tr><td><img src="/files/YoukTfJ3qjKgSaIim7sj" alt="" data-size="original"></td><td>Red Eyes</td><td>rN.includes.[13] or rN.includes.[89]</td><td>10%</td></tr><tr><td><img src="/files/4r8buo6s73dFu6y3YjGD" alt="" data-size="original"></td><td>Monocle</td><td>rN.includes.[144]</td><td>0.40%</td></tr><tr><td><img src="/files/hjVymUMmUaTeloG81Ebr" alt="" data-size="original"></td><td>Blindfold</td><td>rN%44 = 0 or rN%56 = 0</td><td>4%</td></tr><tr><td><img src="/files/Km5JuJ9KU9wFUlgAJDKG" alt="" data-size="original"></td><td>Future Glasses</td><td>rN.includes.[233]</td><td>0.40%</td></tr><tr><td><img src="/files/V4HExdKKLVQ5jsbV5sCH" alt="" data-size="original"></td><td>TAP Glasses</td><td>rN.includes.[719]</td><td>0.40%</td></tr><tr><td><img src="/files/QjwFBXTzSmqwi3fTYdyj" alt="" data-size="original"></td><td>BTC Glasses</td><td>rN.includes.[2009]</td><td>0.03%</td></tr></tbody></table>

## **9. Mouth Trait**

The Mouth trait is chosen based on the patterns below.

<table><thead><tr><th width="225"></th><th width="152">Trait Property</th><th width="267">Trigger Pattern</th><th>Frequency/Probability</th></tr></thead><tbody><tr><td><img src="/files/lzdQXNKdfzz4ulMRQ85L" alt="" data-size="original"></td><td>Left Tooth</td><td>4th digit = [2]</td><td>1000</td></tr><tr><td><img src="/files/iH3syUWK8NclxvRBXZma" alt="" data-size="original"></td><td>Right Tooth</td><td>4th digit = [6] &#x26;&#x26; 3rd digit = [1,2,3,4,5,6,7,8,9]</td><td>800</td></tr><tr><td><img src="/files/qD9ES3424gFEmbFkom1M" alt="" data-size="original"></td><td>Both Teeth</td><td>3 cases:<br>- 4th digit = [6] &#x26;&#x26; 3rd digit = [0]<br>- 4th digit = [3] &#x26;&#x26; 3rd digit = [0,1,2,3]<br>- 4th digit = [4] &#x26;&#x26; 3rd digit = [8,9]</td><td>1220</td></tr><tr><td><img src="/files/qYIATOpLkeW1eyJodV3m" alt="" data-size="original"></td><td>Tongue Up</td><td>4th digit = [3] &#x26;&#x26; 3rd digit = [4,5,6,7,8,9]</td><td>296</td></tr><tr><td><img src="/files/ad48UhiJmwvm6nvGN7fX" alt="" data-size="original"></td><td>Tongue Down</td><td>4th digit = [4] &#x26;&#x26; 3rd digit = [0,1,2,3,4,5,6,7]</td><td>700</td></tr><tr><td><img src="/files/iDllQ6DMhs2tmXoufePZ" alt="" data-size="original"></td><td>Green Candle</td><td>rN.includes.[912]</td><td>0.40%</td></tr><tr><td><img src="/files/pqx8dKsRLpmPa5m4N77p" alt="" data-size="original"></td><td>Red Candle</td><td>rN.includes.[125]</td><td>0.40%</td></tr><tr><td><img src="/files/cd8tGn0xQvVy80YaLMD9" alt="" data-size="original"></td><td>Bone</td><td>rN.includes.[111]</td><td>0.40%</td></tr><tr><td><img src="/files/JcZ9IxnKvpmtJ00IqUHg" alt="" data-size="original"></td><td>CBD Bone</td><td>rN.includes.[420]</td><td>0.40%</td></tr><tr><td><img src="/files/O9uAMD40XsUuxdIqZHAj" alt="" data-size="original"></td><td>Gold Bone</td><td>rN.includes.[7979]</td><td>0.03%</td></tr></tbody></table>

## **10. Accessories**

The Accessories trait is chosen based on the patterns below.

<table><thead><tr><th width="226"></th><th width="154">Trait Property</th><th width="268">Trigger Pattern</th><th>Frequency/Probability</th></tr></thead><tbody><tr><td><img src="/files/NzjhQOW48PQIAYqcVnaI" alt="" data-size="original"></td><td>Right Earring</td><td>rN.includes.[80]</td><td>5%</td></tr><tr><td><img src="/files/WVK4b7AtdqCVIwkFlxOh" alt="" data-size="original"></td><td>Left Earring</td><td>rN.includes.[78]</td><td>5%</td></tr><tr><td><img src="/files/dGGMEgxYIgLQPBfLoK3P" alt="" data-size="original"></td><td>Hoop Earrings</td><td>rN%423 = 0</td><td>0.24%</td></tr><tr><td><img src="/files/NRJTyDc86H0bwD0c4uTd" alt="" data-size="original"></td><td>Gold Chain</td><td>rN.includes.[79]</td><td>5%</td></tr><tr><td><img src="/files/8IpqeBmlLM09BIBwdvr1" alt="" data-size="original"></td><td>Pepe Pendant</td><td>2 cases:<br>- rN.includes.[17] &#x26;&#x26; rN%74 = 0<br>- rN%17 = 0 &#x26;&#x26; rN.includes.[74]</td><td>0.325%</td></tr><tr><td><img src="/files/THLeWOxMxy9h7NzLbOwc" alt="" data-size="original"></td><td>Crown Pendant</td><td>rN.includes.[282]</td><td>0.40%</td></tr><tr><td><img src="/files/yFj0tFISPFFY9FLllcNz" alt="" data-size="original"></td><td>Royal Pendant</td><td>rN%514 = 0</td><td>0.19%</td></tr></tbody></table>

## **11. Clothing**

The Clothing trait is chosen based on the patterns below.

<table><thead><tr><th width="229"></th><th width="156">Trait Property</th><th width="263">Trigger Pattern</th><th>Frequency/Probability</th></tr></thead><tbody><tr><td><img src="/files/JY5SUFk2vOhGgM25hQYl" alt="" data-size="original"></td><td>Hoodie</td><td>rN.includes.[400]</td><td>0.40%</td></tr><tr><td><img src="/files/A7IlFDqBt57QiRnIXAlm" alt="" data-size="original"></td><td>B0AS Hoodie</td><td>rN.includes.[8,0,1,5 &#x26; 2]</td><td>0.72%</td></tr><tr><td><img src="/files/XSw4ASREAlQLRwtQjusx" alt="" data-size="original"></td><td>Prison Costume</td><td>rN.includes.[666]</td><td>0.40%</td></tr></tbody></table>

## **12. Extras**

The Extras trait is chosen based on the patterns below.

<table><thead><tr><th width="235"></th><th width="151">Trait Property</th><th width="262">Trigger Pattern</th><th>Frequency/Probability</th></tr></thead><tbody><tr><td><img src="/files/KGx2IfhFxOFLQODcYUbb" alt="" data-size="original"></td><td>Face Mask</td><td>rN.includes.[2019]</td><td>0.03%</td></tr><tr><td><img src="/files/EHcOdplcxqZYOEbiZrLm" alt="" data-size="original"></td><td>Gas Mask</td><td>rN.includes.[333]</td><td>0.40%</td></tr><tr><td><img src="/files/tYv3h7ymlI8YzcLugIZj" alt="" data-size="original"></td><td>Bat Mask</td><td>rN.includes.[217]</td><td>0.40%</td></tr><tr><td><img src="/files/cftx4eBfipInwZycGPJv" alt="" data-size="original"></td><td>Cat Mask</td><td>rN.includes.[317]</td><td>0.40%</td></tr><tr><td><img src="/files/e5rhsBBf2ZVgmUh1ddUc" alt="" data-size="original"></td><td>Space Helmet</td><td>rN.includes.[0000]</td><td>0.03%</td></tr><tr><td><img src="/files/lnmakwO6X8QVV8dLkARi" alt="" data-size="original"></td><td>Cyborg Pug </td><td>rN.includes.[8484]</td><td>0.03%</td></tr><tr><td><img src="/files/uql9i7muT10rM8HgEOqM" alt="" data-size="original"></td><td>Natcat Costume</td><td>rN.includes.[8888]</td><td>0.03%</td></tr></tbody></table>


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