Traits

***Work in Progress***

Terms

Each table below will breakdown the frequency/probability of the different traits in the collection.

  • Block height refers to the block height from "blk" field in the mint inscription.

  • Random number refers to a number that was generated by first removing the letters from the mint inscription ID, then multiplying the result by the nonce value of the mint block.

  • Frequency represents to the maximum number of occurrences in the current supply of The Royals, which is 10080 when MangoThePug was blockdropped.

  • Probability represents the probability that a specific pattern will appear in the Random number generated when minting a new MangoThePug

1. Background

The Background trait is chosen based on the patterns below.

Example Image
Trait Property
Trigger Pattern
Frequency

Black

Block height details:

< 100,000

2016

BTC

Block height details:

< 100,000

5th last digit != [0,5,9,3]

1st digit = [1]

880

Grey

block height length > 5 & 5th last digit != [0,5,9,3] && 1st digit = [2]

0

Green

block height length > 5 & 5th last digit != [0,5,9,3] && 1st digit = [3]

0

Yellow

block height length > 5 & 5th last digit != [0,5,9,3] && 1st digit = [4]

432

Teal

block height length > 5 & 5th last digit != [0,5,9,3] && 1st digit = [5]

0

TAP

block height length > 5 & 5th last digit != [0,5,9,3] && 1st digit = [6]

0

Purple

block height length > 5 & 5th last digit != [0,5,9,3] && 1st digit = [7]

2016

Red

block height length > 5 & 5th last digit != [0,5,9,3] && 1st digit = [8]

0

Blue

block height length > 5 & 5th last digit != [0,5,9,3] && 1st digit = [9]

0

Rainbow

block height length > 5 & 5th last digit = [0]

1136

Natrix

block height length > 5 & 5th last digit = [5]

1584

Mondrian

block height length > 5 & 5th last digit = [9]

2016

DMT

block height length > 5 & 5th last digit = [3]

0

2. Face Fur and Body Fur

The Face and Body Fur trait is chosen based on the patterns below.

Face and Body Color
Trigger Pattern
Frequency

Fawn

2nd last digit = [0, 8, 9]

3026

Chocolate

2nd last digit = [1, 3]

2016

Silver

2nd last digit = [2]

1010

White

2nd last digit = [4]

1000

Apricot

2nd last digit = [5, 7]

2020

Black

2nd last digit = [6]

1008

3. Ear Fur

The Eae Fur trait is chosen based on the patterns below.

Trait Property
Trigger Pattern
Frequency

Fawn

3rd last digit = [0, 4, 6]

3000

Chocolate

3rd last digit = [3, 7]

2016

Silver

3rd last digit = [8]

1028

White

3rd last digit = [9]

1004

Apricot

3rd last digit = [1, 2]

2000

Black

3rd last digit = [5]

1032

4. Eye Fur and Nose/Mouth Fur

The Eye and Nose/Mouth Fur trait is chosen based on the patterns below.

Trait Property
Trigger Pattern
Frequency

Fawn

last digit = [1, 2, 5]

3024

Chocolate

last digit = [6, 9]

2016

Silver

last digit = [3]

1008

White

last digit = [7]

1007

Apricot

last digit = [0, 8]

2017

Black

last digit = [4]

1008

5. Emotions

The Emotion trait is chosen based on the patterns below.

Trait Property
Trigger Pattern
Frequency

Stoic

5th last digit = [0, 2, 5, 6]

2720

Suspicious

5th last digit = [1, 3, 9]

4592

Sad

5th last digit = [4]

2768

Mad

5th last digit = [7, 8]

0

6. Collar

The Collar trait is chosen based on the patterns below. Accessories with chains will remove the collar trait, reducing the frequency shown below.

Trait Property
Trigger Pattern
Frequency

Red

4th last digit = [0]

2200

Green

4th last digit = [1]

1176

Grey

4th last digit = [2]

2000

Blue

4th last digit = [3]

1440

TAP

4th last digit = [4]

0

BTC

4th last digit = [5}

0

Black

4th last digit = [6]

0

Teal

4th last digit = [7]

0

Purple

4th last digit = [8]

832

Yellow

4th last digit = [9]

2432

7. Headgear

The Headgear trait is chosen based on the patterns below. Hoodies and some Extras will remove the Headgear trait, reducing the frequency shown below.

Trait Property
Trigger Pattern
Frequency/Probability

Red Bow

last digit = [1] && 2nd last digit = [0,1,2,3,4,5,6,7]

806

Bucket Hat

last digit = [2] && 2nd last digit = [3,4,5,6,7,8,9]

705

Baseball Cap

last digit = [6] && 2nd last digit = [0,1,2,3,4,5,6,7,8]

906

Bone Bow

last digit = [8] && 2nd last digit = [0,1,2,3,4,5]

603

Hard Hat

last digit = [1] && 2nd last digit = [8,9]

202

Crown

last digit = [2] && 2nd last digit = [0,1,2]

303

MCrown

last digit = [6] && 2nd last digit = [9]

101

Sun Hat

last digit = [8] && 2nd last digit = [6,7,8,9]

406

Viking

last digit = [3] && includes.[43] && !includes.[2,6,8,5] && !includes.[5]

63

Cowboy

last digit = [9] && includes.[7] && !includes.[2,6,69]

173

Halo

last 4 digits < 3700 && includes.[07]

656

Horns

last digit = [8] && includes.[5] && !includes.[22]

315

Graduation Cap

rN includes.[712]

0.40%

BTC Hat

rN includes.[273]

0.40%

Royal Tiara

rN includes.[1984] or rN%1984 = 0

0.43%

8. Eyewear

The Eyewear trait is chosen based on the patterns below. Some Extras will remove the Eyewear trait, reducing the frequency shown below. The Red Eyes trait can be applied before any other Eyewear trait.

Trait Property
Trigger Pattern
Frequency/Probability

Reading Glasses

2nd last digit = [0]

1010

Heart Glasses

2nd last digit = [3] && 3rd last digit = [0,1,2,3]

400

3D Glasses

2nd last digit = [7] && 3rd last digit = [0,2,4,6,8]

503

Black Shades

2nd last digit = [9] && 3rd last digit = [0,4,5,6,7,8,9]

707

Blue Shades

2nd last digit = [3] && 3rd last digit = [4,5,6,7,8,9]

606

Trippy Glasses

2nd last digit = [7] && 3rd last digit = [1,3,5,7,9]

504

Jet Black Shades

2nd last digit = [9] && 3rd last digit = [1,2,3]

302

Laser Eyes

last 4 digits < 3700 && includes.[07]

345

VR Headset

%44 = 0

121

Red Noun

%35 = 0

263

Blue Noun

%37 = 0

254-18=236(should be 232? ME shows 99)

Red Eyes

rN.includes.[13] or rN.includes.[89]

10%

Monocle

rN.includes.[144]

0.40%

Blindfold

rN%44 = 0 or rN%56 = 0

4%

Future Glasses

rN.includes.[233]

0.40%

TAP Glasses

rN.includes.[719]

0.40%

BTC Glasses

rN.includes.[2009]

0.03%

9. Mouth Trait

The Mouth trait is chosen based on the patterns below.

Trait Property
Trigger Pattern
Frequency/Probability

Left Tooth

4th digit = [2]

1000

Right Tooth

4th digit = [6] && 3rd digit = [1,2,3,4,5,6,7,8,9]

800

Both Teeth

3 cases: - 4th digit = [6] && 3rd digit = [0] - 4th digit = [3] && 3rd digit = [0,1,2,3] - 4th digit = [4] && 3rd digit = [8,9]

1220

Tongue Up

4th digit = [3] && 3rd digit = [4,5,6,7,8,9]

296

Tongue Down

4th digit = [4] && 3rd digit = [0,1,2,3,4,5,6,7]

700

Green Candle

rN.includes.[912]

0.40%

Red Candle

rN.includes.[125]

0.40%

Bone

rN.includes.[111]

0.40%

CBD Bone

rN.includes.[420]

0.40%

Gold Bone

rN.includes.[7979]

0.03%

10. Accessories

The Accessories trait is chosen based on the patterns below.

Trait Property
Trigger Pattern
Frequency/Probability

Right Earring

rN.includes.[80]

5%

Left Earring

rN.includes.[78]

5%

Hoop Earrings

rN%423 = 0

0.24%

Gold Chain

rN.includes.[79]

5%

Pepe Pendant

2 cases: - rN.includes.[17] && rN%74 = 0 - rN%17 = 0 && rN.includes.[74]

0.325%

Crown Pendant

rN.includes.[282]

0.40%

Royal Pendant

rN%514 = 0

0.19%

11. Clothing

The Clothing trait is chosen based on the patterns below.

Trait Property
Trigger Pattern
Frequency/Probability

Hoodie

rN.includes.[400]

0.40%

B0AS Hoodie

rN.includes.[8,0,1,5 & 2]

0.72%

Prison Costume

rN.includes.[666]

0.40%

12. Extras

The Extras trait is chosen based on the patterns below.

Trait Property
Trigger Pattern
Frequency/Probability

Face Mask

rN.includes.[2019]

0.03%

Gas Mask

rN.includes.[333]

0.40%

Bat Mask

rN.includes.[217]

0.40%

Cat Mask

rN.includes.[317]

0.40%

Space Helmet

rN.includes.[0000]

0.03%

Cyborg Pug

rN.includes.[8484]

0.03%

Natcat Costume

rN.includes.[8888]

0.03%

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